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Thursday, September 10, 2020
Former Apple Engineer Introduces Native Gmail Client for Mac With Multi-Account Support, System Notifications, and More
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Neil Jhaveri, a former Apple engineer who worked on the company's default Mail app, has introduced a new Gmail client for macOS.
Available in beta, Mimestream is a native app written in Swift and designed with AppKit and SwiftUI for a clean, stock appearance. Jhaveri says the app is designed to be fast, lightweight, and use a minimal amount of disk space.
Mimestream uses the Gmail API rather than IMAP to support more Gmail-specific features, such as categorized inboxes, automatically synced aliases and signatures, full labels integration, and search operators. Jhaveri plans to add more features over time, including Google Drive support, server-side filter configuration, and G Suite directory autocomplete.
Mimestream's advantages over using the Gmail web interface include support for multiple Gmail accounts with a unified inbox, system-level notifications, system-level Dark Mode support, swipe gestures, tracking prevention, and more.
Jhaveri says Mimestream only makes direct connections to Gmail and does not use intermediary servers, adding that the app does not collect or sell users' emails.
Mimestream is free for a limited time while in beta and will eventually be a paid app distributed through the Mac App Store. macOS Catalina or later is required. Jhaveri says an iOS and iPadOS version of the app is planned for the future.
This article, "Former Apple Engineer Introduces Native Gmail Client for Mac With Multi-Account Support, System Notifications, and More" first appeared on MacRumors.com
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Neil Jhaveri, a former Apple engineer who worked on the company's default Mail app, has introduced a new Gmail client for macOS.
Available in beta, Mimestream is a native app written in Swift and designed with AppKit and SwiftUI for a clean, stock appearance. Jhaveri says the app is designed to be fast, lightweight, and use a minimal amount of disk space.
Mimestream uses the Gmail API rather than IMAP to support more Gmail-specific features, such as categorized inboxes, automatically synced aliases and signatures, full labels integration, and search operators. Jhaveri plans to add more features over time, including Google Drive support, server-side filter configuration, and G Suite directory autocomplete.
Mimestream's advantages over using the Gmail web interface include support for multiple Gmail accounts with a unified inbox, system-level notifications, system-level Dark Mode support, swipe gestures, tracking prevention, and more.
Jhaveri says Mimestream only makes direct connections to Gmail and does not use intermediary servers, adding that the app does not collect or sell users' emails.
Mimestream is free for a limited time while in beta and will eventually be a paid app distributed through the Mac App Store. macOS Catalina or later is required. Jhaveri says an iOS and iPadOS version of the app is planned for the future.
Tag: Gmail
This article, "Former Apple Engineer Introduces Native Gmail Client for Mac With Multi-Account Support, System Notifications, and More" first appeared on MacRumors.com
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Apple Has 'Lost Sight of the Tech Industry's Founding Principles,' Says Epic Games CEO
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Following Apple's countersuit on Tuesday, Epic Games CEO Tim Sweeney has now responded to Apple's new request for damages for breach of contract.
Sweeney says that Apple's claim that the legal dispute is "nothing more than a basic disagreement over money" is an indication that it has "lost sight of the tech industry's founding principles," although he does not explicitly state what these founding principles are. He also assumes that Apple is "posturing for the court."
Sweeney went on to refer to Epic's "Nineteen Eighty-Fortnite" commercial, explaining that it was intended to show that Apple was now the "all-powerful corporation dictating the terms of users' access to their devices," displacing IBM, and that it is "using that position to exert control and extract money."
He then reiterated some of the rationale behind why Epic Games began the campaign against Apple's App Store policies, stating that "creators have rights." Sweeney concluded by strongly disputing that the entire disagreement was about money, instead saying it is a more fundamental fight for change.
Epic Games' developer account has now been terminated, and the company has filed for a preliminary injunction that would both allow Fortnite back on the App Store and restore access to its developer account. At the same time, Epic Games has refused to remove the direct payment option that is in direct violation of Apple's App Store policies. The preliminary injunction hearing will take place at the end of this month.
This article, "Apple Has 'Lost Sight of the Tech Industry's Founding Principles,' Says Epic Games CEO" first appeared on MacRumors.com
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Following Apple's countersuit on Tuesday, Epic Games CEO Tim Sweeney has now responded to Apple's new request for damages for breach of contract.
Sweeney says that Apple's claim that the legal dispute is "nothing more than a basic disagreement over money" is an indication that it has "lost sight of the tech industry's founding principles," although he does not explicitly state what these founding principles are. He also assumes that Apple is "posturing for the court."
Presumably they're just posturing for the court, but if Apple truly believes the fight over the App Store's distribution and payment monopoly is a "basic disagreement over money," then they've lost all sight of the tech industry's founding principles.https://t.co/349RHLqKYa
— Tim Sweeney (@TimSweeneyEpic) September 9, 2020
Sweeney went on to refer to Epic's "Nineteen Eighty-Fortnite" commercial, explaining that it was intended to show that Apple was now the "all-powerful corporation dictating the terms of users' access to their devices," displacing IBM, and that it is "using that position to exert control and extract money."
He then reiterated some of the rationale behind why Epic Games began the campaign against Apple's App Store policies, stating that "creators have rights." Sweeney concluded by strongly disputing that the entire disagreement was about money, instead saying it is a more fundamental fight for change.
The rights of users and creators are the FOUNDATION of this dispute. Money is several layers removed, as the medium of exchange between users who choose to buy digital items, and the creators who made them. Epic isn't even seeking monetary damages. We are fighting for change!
— Tim Sweeney (@TimSweeneyEpic) September 9, 2020
Epic Games' developer account has now been terminated, and the company has filed for a preliminary injunction that would both allow Fortnite back on the App Store and restore access to its developer account. At the same time, Epic Games has refused to remove the direct payment option that is in direct violation of Apple's App Store policies. The preliminary injunction hearing will take place at the end of this month.
This article, "Apple Has 'Lost Sight of the Tech Industry's Founding Principles,' Says Epic Games CEO" first appeared on MacRumors.com
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5 Best Gaming Laptops (2020) to Play PUBG and Popular Multiplayer Battle Games in India
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Vivo V20 SE Officially Confirmed, Leaked Renders Reveal Colour Options and Design Ahead of Launch
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Realme Narzo 20 Series to Launch Soon, Storage and Colour Options Tipped
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Apple Releases Enhanced Sandbox Testing to Developers
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After being announced earlier this year at WWDC, Apple has now released enhanced sandbox testing to developers.
The feature will allow developers to test their in-app purchases for a wide range of scenarios, such as upgrades, downgrades, cancellations, introductory offers, and interrupted purchases.
The enhanced sandbox environment will afford developers far greater ability to test the implementation of their purchases using Apple's StoreKit framework in Xcode and iOS 14. Developers can now use a sandbox Apple ID to simulate all purchase situations exactly as their users will experience it.
Enhanced Sandbox Testing was first revealed at WWDC alongside other improvements to Xcode, "macOS Universal" apps, WebExtensions API support for Safari, and more transparent privacy information in the App Store.
This article, "Apple Releases Enhanced Sandbox Testing to Developers" first appeared on MacRumors.com
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After being announced earlier this year at WWDC, Apple has now released enhanced sandbox testing to developers.
The feature will allow developers to test their in-app purchases for a wide range of scenarios, such as upgrades, downgrades, cancellations, introductory offers, and interrupted purchases.
The Apple sandbox environment lets you test in-app purchases on devices using product information set up in App Store Connect. You can now test upgrades, downgrades, and cancellations for subscriptions, as well as reset the introductory offer eligibility for a test account from Settings on devices running iOS 14 or later. You can also test your app's response to interrupted purchases on devices running iOS 14 or later. And App Store Connect users with the Developer role can now create and manage sandbox tester accounts.
The enhanced sandbox environment will afford developers far greater ability to test the implementation of their purchases using Apple's StoreKit framework in Xcode and iOS 14. Developers can now use a sandbox Apple ID to simulate all purchase situations exactly as their users will experience it.
Enhanced Sandbox Testing was first revealed at WWDC alongside other improvements to Xcode, "macOS Universal" apps, WebExtensions API support for Safari, and more transparent privacy information in the App Store.
Tags: Xcode, Apple Developer Program
This article, "Apple Releases Enhanced Sandbox Testing to Developers" first appeared on MacRumors.com
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