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Sure, there are stealth games, but maybe you're not a sniper... you're a Sasquatch. There are puzzle games, but maybe not to climb a tower but to delve into your childhood memories.The Verge's Chaim Gartenberg called Apple Arcade's launch lineup "surprisingly deep" that goes beyond the lackluster Frogger debut we saw on September 10.
There's Frogger and Chu Chu Rocket and Lego Brawls, but there's also Skate City, Projection: First Light, and Way of the Turtle. One of the biggest, oldest knocks against Apple has been that they don't get gaming.
It's usually made by studios and players who want a hardcore, PC-like, even console-like experience on the Mac or iOS.
My colleague Dieter Bohn got to try out a few of the upcoming games, and his take is: "All the games are good." Even that Frogger game has more to it than first thought. It's made by Q-Games, which previously made PixelJunk Monsters, and it's almost indicative of the entire Arcade reveal: lackluster at first, until you look closer and see that there's actually a lot happening.Gizmodo's Alex Cranz said that Apple Arcade "probably isn't going to suck," and that after sampling some of the games, he's "tentatively excited." He wasn't a fan of some of the gameplay on the iPad, though, and he thought that several of the games "looked really similar."
Across the board, most of the games were a drag on the iPad. Quite a few of the games like to use the device itself to mimic a controller when played on touch devices. That works with a phone, which is roughly the same size as a controller from Sony or Microsoft. But using the iPad as a giant controller was really uncomfortable. My hands were too damn small to pretend a 10.2-inch iPad had joysticks on either side of the display.Lifewire's Lance Ulanoff said that Apple Arcade games don't "break any new ground" beyond what's already in the App Store, but the promise of "all you can eat games" across Apple devices without in-app purchases for just $4.99 per month is "compelling."