Tuesday, November 20, 2018

LG Debuts XBOOM ThinQ Smart Display With Holiday Discount


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AirPlay 2 and Dolby Atmos Help Apple Make Inroads as a Hub of Your Home Entertainment Ecosystem

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With the release of AirPlay 2 earlier this year and the follow-up addition of Dolby Atmos support for Apple TV with tvOS 12, there have been significant improvements in the home entertainment experience for Apple users.

While AirPlay 2 support initially launched for HomePod with other speaker and receiver brands to come, the rollout has taken a bit of a time, and in fact there are still only a few brands that support the standard. Sound United's Denon and Marantz brands were the first standalone receivers to gain AirPlay 2 support back in August, and I've had a chance to test out the setup using a Denon AVR-X3500H receiver.

Denon AVR-X3500H

For those unfamiliar with component home theater systems, the AV receiver acts as the center of your entire system, managing both audio and video to connect all of your various content sources to outputs like your television and speakers.

They've become increasingly packed with technology over time depending on how much you're willing to spend, offering support for such features as decoding various surround sound formats, driving an ever larger number of speakers, accepting direct wireless audio streaming via Bluetooth or AirPlay, connecting to Internet services via Wi-Fi or Ethernet, and more.

I've paired the Denon receiver with Focal's Sib Evo 5.1.2 system that includes Dolby Atmos support, giving me the opportunity to check out both of the recent technological additions to the Apple ecosystem for a quick overview.

Focal Sib Evo 5.1.2 speaker system with Cub Evo subwoofer

The Sib Evo 5.1.2 includes two front loudspeakers with upward-firing Dolby Atmos speaker drivers, three satellite speakers with one intended to be turned on its side and used as a center speaker, and a Cub Evo active subwoofer.


Denon's AVR-X3500H can handle eight HDMI inputs and up to three HDMI outputs. With support for Dolby Atmos, DTS:X, and DTS Virtual:X, all of the top surround sound formats are included. Add in AirPlay 2 and Alexa voice control, and you've got a powerful and flexible centerpiece for your home entertainment system.

AirPlay 2


If you're an Apple fan, you likely already have an Apple TV hooked up to your home entertainment system, so you can stream multi-room audio to the system via the Apple TV. But built-in support for AirPlay 2 on the AVR-X3500H and other Denon receivers gives you another option for direct delivery of audio to what in some cases may be the best speakers in your house.

Denon AVR-X3500H Wi-Fi and AirPlay setup

When you set up the Denon receiver for the first time, it walks you through a network setup process that can grab your Wi-Fi network details from an iOS device, getting your receiver online so that it can directly access content and serve as an AirPlay 2 destination. As is pretty typical for electronics like this, the on-screen setup process isn't particularly pretty, but it makes each step clear and relatively easy to navigate through using the receiver's remote.

Once you have the receiver online and set up for AirPlay 2, you'll see it pop up in your list of speakers in the music widget on your iOS device. With AirPlay 2, you can send synchronized audio to multiple speakers located throughout your home and control all of it right from your iPhone, iPad, Apple Watch, or iTunes on Mac.

Denon receiver showing up in AirPlay 2 in iTunes for Mac, iOS Music widget, and iOS Home app

Setting up the receiver in the Home app lets you assign it to a room and zone, allowing it to integrate with other speakers in various areas around the house.

When sending audio to multiple speakers via AirPlay 2, you'll see several sliders for controlling volume, allowing you to control either individual speakers or the entire set. If you have different speakers set at different volume levels, adjusting the master volume slider will change the individual speaker volume levels proportionally.

Now Playing screen displayed when audio is being sent to Denon AVR-X3500H via AirPlay

You can use AirPlay 2 to route audio directly to an Apple TV hooked up to a home audio system, so I wouldn't run out and buy a whole new receiver just for AirPlay 2 support, but it's nice to have the extra option for direct AirPlay 2 streaming to a receiver if you don't have an Apple TV on that setup or just want to cut out the middleman and stream directly to your high-quality speakers.

Dolby Atmos


Dolby Atmos takes advantage of three-dimensional space to offer a more immersive sound experience for your home theater system, typically using either downward-firing speakers mounted in the ceiling or upward-firing speaker drivers to reflect sound off of the ceiling, and when combined with the rest of the traditional speakers in your system, you'll find sounds coming at you from all angles.

Focal's Sib Evo system uses upward-firing drivers built into the main front left and right speakers. The Atmos drivers use their own speaker wire connections and connect to their own terminals on the receiver, and the Denon manual walks you through exactly which terminals to use for which speakers, as a host of speaker configurations are supported.

Close-up of front speaker with upward-firing Dolby Atmos driver (left) and dual speaker wire connections on rear (right)

A key component of the Dolby Atmos experience is speaker calibration, which ensures that output from the receiver is properly adjusted for optimal sound quality. With different sizes and shapes of rooms, sound can bounce around in unpredictable ways, and it's important that your home audio system be configured for your unique environment. That's particularly true with the Dolby Atmos speakers, which in this setup will project sound upward and off the ceiling before hitting your ears. Everything needs to reach your ears at the proper time and in the proper balance, and calibration will make sure that happens.


Receivers like the Denon AVR-X3500H include a wired microphone to be used in the calibration process, and a setup wizard will walk you through the process of situating the microphone in as many as eight closely-spaced locations where the viewers will be sitting, and at each position the system will rotate one by one through each of the eight speakers in the Sib Evo 5.1.2 system, generating loud tones to be picked up by the microphone. Once each speaker has been assessed at each calibration location, the receiver will configure its output to optimize the sound field.

With tvOS 12, the Apple TV now supports Dolby Atmos, although content must be specifically made available in the format to support it. The number of Dolby Atmos titles on the iTunes Store is growing, but it's still a small portion of the overall library.

tvOS audio format settings

So if you've already got a Dolby Atmos system hooked up to your TV or are looking to add one (and they're getting even simpler and cheaper with more sound bar options available), make sure to keep an eye on your current titles to see if they get upgraded with Dolby Atmos and look for the Dolby Atmos icon when browsing the iTunes movie selections on your Apple TV.

Dolby Atmos icon on tvOS iTunes movie listings

For those titles that do include Dolby Atmos, you can definitely tell the difference. The soundscape is more encompassing and it really does feel like you're truly immersed in the movie.

Wrap-up


It's still early for AirPlay 2 and Dolby Atmos support in the Apple ecosystem, but they're setting the stage for making Apple's products a more important part of your home entertainment system. In this age where we have our portable devices on us at all times, it's nice to be able to directly beam audio all around our homes, including to what are in many cases the highest-quality audio systems we own hooked up to our TVs.

And for when we sit down in front of those TVs to watch movies, it's great to have the Apple ecosystem starting to support technologies like Dolby Atmos that improve the experience. Yes, support is still limited and it will take time for all studios to get on board and update much of their back catalogs, but the list of Atmos-compatible movies on the iTunes Store is getting longer and is rapidly becoming an expected feature for new releases.

There are plenty of Dolby Atmos-compatible home theater systems on the market already, whether they be component systems, theater-in-a-box systems, or sound bars, so there are lots of options if you're looking to upgrade your television experience.

AirPlay 2 support is rolling out to a number of wireless speakers, but support in separate receiver components remains rare, led by Sound United's Denon and Marantz brands.

Denon's AVR-X3500H carries an MSRP of $999, but can frequently be found discounted by as much as $200 at third-party retailers including those selling through Amazon.

Focal's Sib Evo 5.1.2 is priced at $1299 from a variety of retailers including Amazon sellers.

Note: Sound United loaned MacRumors the Denon receiver and Focal loaned MacRumors the Sib Evo 5.1.2 system to assist with this article. No other compensation was received. MacRumors is an affiliate partner with Amazon and may earn commissions on purchases made through links in this article.


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Linux on Chromebooks getting access to Android Play Files via Project Crostini


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Jony Ive Remains 'Eager to Create' and 'Completely in Awe' About Creative Process

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Apple design chief Jony Ive, who was awarded the 2018 Stephen Hawking Fellowship in September, delivered the Stephen Hawking Fellowship Lecture at The Cambridge Union, the University of Cambridge's debate society, on Monday.

Jony Ive speaking at The Cambridge Union via Apple/The Independent

Ive spoke about a wide range of topics, reflecting on his career at Apple, technology, and design as a whole, according to The Independent. We've rounded up some of his comments from the speech below.

How using a Mac for the first time led Ive to find out more about Apple and ultimately join the company in 1992:
With the Mac, in 1988, I think I learned two things. Firstly, I could actually use it. I loved using it and it became a very powerful tool that helped me design and create. Secondly, and I think this is in some ways a rather embarrassing admission because this was at the end of four years of studying design, I realized that what you make represents who you are.

It stands testament to your values and your preoccupations, and using the Mac I sensed a clear and direct connection with the people who actually created the Macintosh. For the first time, I remember being moved by obvious humanity and care beyond just the functional imperative.
How the idea behind Multi-Touch was conceived around 2002 to 2003 and eventually led to the App Store in 2008:
This was a project that we came to describe as multi-touch. Some of you may remember the first time you experienced the interface. Perhaps it was on one of the first iPhones or later on an iPad. But multi-touch describes the ability to directly touch and interact with your content to be able to pinch to zoom an image or flick through a list with your fingers.

Importantly, it defined an opportunity to create applications with their own unique, very specific interface. So, not being generic but being specific inherently describes the application's function. We came to see that we could make applications purposeful, compelling and intuitive to use. And so, as the potential for a vast range of apps became clear, so did the idea for an app store.
Ive on how he remains "eager to create":
I remain completely in awe, completely enchanted by the creative process. I love the unpredictability and the surprise. The whole process is fabulously terrifying and so uncertain. But I love that on Monday, there's nothing. There is no idea, there is no conversation, the room is silent, there's certainly not a drawing. Prototypes are way in the future. On Monday, there is nothing, but on Wednesday, there is. No matter how partial, how tentative. Now, the problem is: which Wednesday?"
Ive on how there is a "fundamental conflict" between "curiosity and the resolve and focus that is necessary to solve problems":
Honestly, I can't think of two ways of working, two different ways of being, that are more polar. On one hand to be constantly questioning, loving surprises, consumed with curiosity and yet on the other hand having to be utterly driven and completely focused to solve apparently insurmountable problems, even if those solutions are without precedent or reference. And so, of course, this is where it becomes sort of ironic and teeters towards the utterly absurd.
More Coverage: Apple designer Jony Ive explains how 'teetering towards the absurd' helped him make the iPhone by David Phelan


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How to Use Your Mac's Media Keys to Adjust Speaker Volume on a DisplayPort, HDMI, or Thunderbolt Monitor

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If you connect your Mac to an external display, you may find that the Mac's on-screen and keyboard volume controls are disabled. That's because HDMI, DisplayPort, and Thunderbolt connections carry a fixed volume digital audio signal, so the external device (in this case, a monitor) controls the sound level.


This can be frustrating if the volume controls on your external display are concealed in the bezel or buried in a fiddly on-screen menu. Fortunately, it is possible to re-enable your Mac's native volume controls and use them to adjust the sound level coming out of your monitor's speakers. The steps below show how it's done, although you will need administrator privileges to follow them.

  1. Download the free SoundFlower extension (v2.0b2) from Github.

  2. double-click the SoundFlower.dmg file to mount it.
  3. Hold down the Ctrl key and left-click the Soundflower.pkg file, then choose Open from the contextual menu.

  4. If you see a dialog asking if you're sure you want to open it, click Open. If you see a dialog saying the package can't be opened, click OK, open System Preferences' Security & Privacy pane, and in the General tab click Open Anyway.

  5. Let the Soundflower installer continue and enter your password if necessary.
  6. Next, download the SoundflowerBed utility (v2.0), mount the .dmg file, and drag the flower icon to your Applications folder.

  7. Launch the SoundflowerBed utility.
  8. Click the SoundflowerBed icon in the menubar and select DisplayPort, Thunderbolt or HDMI as the output in the (2ch) list.

  9. Click the volume icon in the menu bar and choose Soundflower(2ch). You can also make this selection in the Sound System Preference pane.
You should now be able to adjust the volume of the speakers in your HDMI or DisplayPort monitor using the native media controls on your Mac.
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Native ARM Apps on Windows 10 Receives a Go Ahead


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'Shadow of the Tomb Raider' Coming to macOS in 2019

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Feral Interactive today announced that the third game in the rebooted Tomb Raider series, Shadow of the Tomb Raider, will be coming to macOS and Linux computers in 2019. As usual with Feral's early announcements, no specific date was given for the game's release on macOS.


The game originally launched on PlayStation 4, Xbox One, and Windows PC in September 2018, published by Square Enix and developed by Eidos-Montréal. Shadow of the Tomb Raider picks up the story from the 2015 entry in the series, Rise of the Tomb Raider, and follows Lara Croft as she hunts for the legendary hidden city of Paititi in the jungles of South America, battling the Trinity organization and attempting to prevent a Mayan apocalypse.

Shadow of the Tomb Raider will follow Rise of the Tomb Raider's appearance on macOS earlier this spring, in the form of the "20 Year Celebration" edition of the game that included all DLC content. Feral announced Rise of the Tomb Raider would be coming to Mac in February and then launched it in April, so we should hear more about a specific launch date for Shadow of the Tomb Raider after the new year.


Feral also ported the original rebooted game, simply titled Tomb Raider, to macOS and Linux computers.


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